Creatures must be within 60 feet of Simon to benefit from this feature. Vampire Killer (5e Equipment) This weapon is made famous by the the Belmont family of vampire slayers, who according to legend use it to fight Dracula himself. Simon can reach deep within himself to draw upon his abundant spirit, performing impossible tasks that defy belief. On a roll of 4-6, the Crissaegrim regains one charge. Good looking out! Simon can spend 1 effort point as a bonus action to mark a creature he is able to see. Condition Immunities frightened Where others succeed by blade or spell, the exemplar forges ahead with an adventurous heart, implacable will, and a hell of a lot of good luck on their side. Hunter of Monsters (fiends, monstrosities, undead). Igneas Remnant. Tools gaming set The merit of these iconic champions is that they are not measured by their victories–it is their character that inspires the myths and legends left in their wake. When Simon is prone he uses only 5 feet of his movement to stand up, climbing doesn’t halve his speed, and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). This sword has 10 charges. View all posts by Mike Myler, […] using the Hero class I’ve put together (still in playtesting) to build Simon Belmont (from Castlevania) using the Slayer archetype, I filled in all of the copy’s […], […] utopian world of Askis but aren’t that keen to playing evil adventurers. Redditor drewcash83 asked for Simon Belmont and this coincides well with what’s happening with the Book of Exalted Darkness Kickstarter–we’re a week in and close enough to the first Backer Goal that there’s a fun announcement coming later today [Update: the announcement of Book of Celestial Heroes!] ( Log Out /  When you successfully strike a creature with this weapon, you can possibly siphon some of their power to replenish your own. As a bonus action, Simon can spend 2 effort points and choose a creature that he can see. Languages Common, Draconic When he spends an effort point, it is unavailable until he finishes a short or long rest, at the end of which his spirit replenishes. Weapon Enchantments 5E 1. In addition, Simon gains proficiency in two skills, two tool kits, or a skill and a tool kit. This magic retractable chain bullwhip has a +1 bonus to attack and damage rolls. Simon has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. He gains advantage on Death saving throws. Simon can spend 2 effort points immediately after killing a fiend, monstrosity, or undead to make a weapon attack against a creature within his reach (or range if he is wielding a ranged weapon). Holy Symbols are presented against evil creatures to great effect, particularly in Bram Stoker’s Dracula, of which CV1 (and the original CV timeline) is an homage. A turned creature must spend its turns trying to move as far away from Simon as it can, and it can’t willingly move to a space within 30 feet of him. It is a Holy Symbol, in D&D terms, and acts upon the faith of the wielder, not it’s own magic. If you look around you’ll find a bunch of random builds (Afro Samurai, Aku and Samurai Jack, The Joker, Venger from the D&D cartoon, weird PCs), Marvel super hero statblocks built using mechanics from Hypercorps 2099 (Hyper Score Marvel, posts on Saturday), and then the same for Street Fighter D&D 5e (using rules from Mists of Akuma, posts on Fridays). An undead that fails its saving throw is instantly destroyed if its challenge rating is 2 or below. Simon increased three ability scores by 1. Friendly Reputation. Simon is welcome in high society and people assume he has the right to be wherever he is. As an action, Simon presents his rosary and expends one of this item’s charges. Some of that material was used to make the vampire hunting badass below. 7 (1d4+5) slashing damage plus 9 (2d8) fire damage. If he succeeds on a DC 12 Charisma check to be recognized, Simon gains advantage on an ability check to determine the final price of an item that costs 50 gp or less. There are no weapon size differences in 5e. When he reaches an inn or tavern, he may make a DC 8 Charisma check to see if his reputation precedes him. This creature must be of a fiend, monstrosity, or undead. It’s main effect is to destroy all enemies on the screen, the majority of which are evil and/or undead. Alternatively you could work in some paladin (oath of devotion) levels, but if you do be picky about spell selection and instead of pouring the levels on give him a magic item that amplifies his effective level for Turn Undead. He has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he make a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not) Feat: Defensive Duelist. Simon knows what herbs and spices are needed in his diet to maximize his body’s natural defenses. If you look around you’ll find a bunch of random builds (, ), Marvel super hero statblocks built using mechanics from, , posts on Saturday), and then the same for. In either case, he makes a ranged attack against a target creature, treating the holy water as an improvised weapon. Allies able to see Simon gain advantage on saving throws against fear. This is an incredible character build. ACTIONS Saving Throws Wis +7, Cha +8 Gaming set x1thieves' tools. A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. Simon can spend 1 effort point after successfully hitting a creature he has marked to add 6 to his bonus damage for that attack. They are considered paralyzed until the end of their next turn. The other is that 5e has two rules that are keyed off magic item names: Combining Game Effects and the attunement rules. Dagger (10) or Silver Knife (5). Simon may convince merchants to sell him goods for a more modest price. The GM may decide that no check to be recognized is required because someone who works in the establishment knows him already or has seen him recently. If the target is a fiend or undead, it takes 2d6 radiant damage. Feb 3, 2021 - Explore Jerry Richardson's board "Homebrew Feats" on Pinterest. As an action, Simon can splash the contents of this flask onto a creature within 5 feet of him or throw it up to 20 feet, shattering it on impact. You gain a +1 bonus to attack and damage rolls made with this magic weapon. DnD Backgrounds 5E Official. dnd-5e weapons actions. It is wielded by a legendary vampire, forged from the power of ice and fire from the depths of hell, and the killer of the beautiful vampiress Carmilla. Rally (twice/long rest). When Simon is prone he uses only 5 feet of his movement to stand up and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. These temporary hit points last until the beginning of his next turn. When Simon is prone he uses only 5 feet of his movement to stand up, climbing doesn’t halve his speed, and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). 2 Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). Feat: Mobility. There have been many Belmonts throughout the Castlevania series and most follow a similar theme when it comes to their abilities and character. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Simon increased three ability scores by 1. By spending an action yelling, he grants 14 temporary hit points to 5 creatures that he is able to see. By spending an action yelling, Simon grants 14 temporary hit points to 5 creatures that he is able to see. Extra Attack. Implacable Resolve. He gains advantage on Death saving throws. You can end this effect on your turn as part of any other action. Simon can secure an audience with a local noble if he needs to. You may expend 3 charges to have this weapon ignore all armor bonuses for 1 minute. Simon can bellow forth a shout of resolve from the core of his being that inspires his compatriots to never give up. The rosary is simply an item/ability that cannot be reused like any other sub-item due to how OP they made it. A weapon with a special ability must have at least a +1 enhancement bonus. . Hit: 7 (1d4+5) slashing damage plus 9 (2d8) fire damage. about some reward options that become available when we have 120 pledges. Improve this question. Simon has advantage on Wisdom (Survival) checks to track fiends, monstrosities, and undead, as well as on Intelligence checks to recall information about them. Holy Weapon is a spell that's available as of level 5, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - … Void Power. Courageous. Simon gains a +1 bonus on Charisma ability checks against humans. Simon has advantage on Wisdom (Survival) checks to track these favored enemies, as well as on Intelligence checks to recall information about them. A weapon with the special property has unusual rules governing its use. Additionally, you have advantage on attack rolls against creatures wearing metal armor. Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). Eventually, it was transformed into a far more powerful weapon after the death of Sara Trantoul, the betrothed of Leon Belmont, wielder of the Whip of Alchemy at that time. On a success Simon is given free lodging, drink, and food. Oh, and Castlevania tunes from the first to last game for inspiration. Background Feature (Noble): Position of Privilege. A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. Expended uses recharge after a long rest. How does switching, or dropping, weapons work in D&D 5e? Simon has begun to unlock his truest self and embody the best parts of his humanity. Vampire Killer. The Dungeons & Dragons multiverse is teeming with undead that are all asking to be whipped into dust, and it's easy enough to create a character in the same vein as a Belmont. Today we have a build for Isaac from Castlevania in Dungeons & Dragons! Essentially make a homebrew weapon that allows you to make a devil or undead of slowly progressing CR. Simon has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. ( Log Out /  Back to Main Page → 5e Homebrew → Equipment → Magic Weapons, https://www.dandwiki.com/w/index.php?title=Crissaegrim_(5e_Equipment)&oldid=1327529. Every weapon categorizes themselves as either melee or ranged in Dungeons and Dragons (dnd) 5e spells. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. Disguise kitmusical instrument x1. Expended uses recharge after a long rest. By spending an action yelling, Simon grants 14 temporary hit points to 5 creatures that he is able to see. Thrown. As a bonus action, Simon can spend 2 effort points and choose a creature that he can see. The class features the classical sub-weapons, Hearts as fuel for them and other freatures, double jump, sliding (Lizard Tail), aswell as other features reminiscent of the games. For the next minute he gains a +3 bonus to attack rolls and weapon damage rolls when attacking that creature. Simon gains a +1d8 bonus to attack and damage rolls made against the marked creature. Simon may exploit his reputation to persuade merchants this way 3 times. There are builds for Simon Belmont (from Castlevania) and King Arthur of Camelot (really a very silly place) to illustrate some exemplars at work over on […]. Simon may exploit his reputation to persuade merchants this way 3 times. Every weapon is classified as either melee or ranged. Redditor drewcash83 asked for Simon Belmont and this coincides well with what’s happening with the, Kickstarter–we’re a week in and close enough to the first Backer Goal that there’s a fun announcement coming later today [, Athletics +8, History +6, Insight +7, Perception +7, Persuasion +8, Stealth +7, Survival +7. Roll d%: 01-95 suggests the item is of a standard type, and 96-100 suggests that it is made of a special substance. Never Stay Down. DnD 5E Spells (Officially Launched) DnD Backgrounds 5e (Officially Launched) DnD Classes For Your Character; DnD Monsters 5E (Official) DnD Languages 5E (Official) DnD Races 5E (Officially Launched) Weapons 5E In DnD (Officially Launched) DnD 5E Feats (Official) DnD Homebrew. Armor Class 18 (+2 breastplate) Creatures must be within 60 feet of Simon to benefit from this feature. Hex blade warlock with some help from the dm. Feat: Athlete. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Item: Holy Rosary (2 Charges). He has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. Creatures must be within 60 feet of Simon to benefit from this feature. Challenge 9 (5,000 XP) There's no reason why a fiery battleaxe can't exist, but a unique item fits better into 5e's design than cloning an existing item. Does it take an action? REACTIONS Flaming Whip. If there’s nowhere to move, the creature can use the Dodge action. But it doesn’t just make enemies run away…it destroys them, and in D&D terms that is the effect of a higher-level turning. Weapon Proficiency. Armor Class 18 (+2 breastplate) A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. When you successfully attack a creature with this weapon, you may expend a charge to freeze the target. Roll a d6. Skills Athletics +8, History +6, Insight +7, Perception +7, Persuasion +8, Stealth +7, Survival +7 Never Stay Down. In either case, he makes a ranged attack against a target creature, treating the holy water as an improvised weapon. As a … Choose 1: cartographer's tools, navigator's tools. EDIT: Redditor azuredrake astutely pointed out that I forgot about increasing Simon’s speed from the Mobility feat. When he reaches an inn or tavern, he may make a DC 8 Charisma check to see if his reputation precedes him. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons This page may resemble content endorsed by, sponsored by, and/or affiliated with the Castlevania franchise, and/or include content directly affiliated with and/or owned by Konami . Price: 675 gold. As an action, Simon can splash the contents of this flask onto a creature within 5 feet of him or throw it up to 20 feet, shattering it on impact. When he spends an effort point, it is unavailable until he finishes a short or long rest, at the end of which his spirit replenishes. Hit Points 116 (14d10+28) Share. Simon’s uplifting reputation is well-known and earns him some small acts of kindness. Vampires possess a number of weaknesses in fiction, ranging from things like sunlight, garlic, a holy cross, running water, or a wooden stake to the heart. The GM may decide that no check to be recognized is required because someone who works in the establishment knows him already or has seen him recently. For instance, if I have a polearm equipped, can I switch to two handaxes, throw the handaxes, and then switch back to the polearm at the end of my turn? Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). If there’s nowhere to move, the creature can use the Dodge action. When Simon is wielding his dagger, silver knife, or whip, and another creature hits him with a melee attack, he can use his reaction to add +5 to his AC for that attack, potentially causing the attack to miss him. Holistic Resilience. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. Sara, who had been fatally cursed with vampirism, had to willingly sacrifice herself to m… Simon is welcome in high society and people assume he has the right to be wherever he is. Black Fist Double Agent. Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). Senses passive Perception 17 It also can’t take reactions. A mark remains for 1 minute. Simon attacks three times. Ranged Weapon Attack: +7 to hit, range 20/60, one target. See more ideas about dungeons and dragons homebrew, dnd classes, dnd 5e homebrew. Great Weapon Fighting. Speed 40 ft. Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. Simon has advantage on Wisdom (Survival) checks to track these favored enemies, as well as on Intelligence checks to recall information about them. Rally. Courageous. For the most part everything you find is built as a PC would be built to demonstrate what all you can do with the material inside each campaign setting. Glaciem Remnant. Helsing (5e Class) Turn the Unholy. Creatures must be within 60 feet of Simon to benefit from this feature. Medium humanoid (human), lawful good exemplar (slayer) 14 The whip was originally a less powerful magic weapon created with alchemy by Rinaldo Gandolfi prior to Castlevania: Lament of Innocence, known as the Whip of Alchemy. Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. Hero’s Ire. Hunter of Monsters. Simon gains a +1 bonus on Charisma ability checks against humans. Simon can spend 1 effort point to take the Dodge action as a bonus action on his turn. Simon has advantage on Wisdom (Survival) checks to track fiends, monstrosities, and undead, as well as on Intelligence checks to recall information about them. castlevania monsters 5e. Level Up: Advanced 5th Edition Fighter Playtest! I’ve also anticipated the Redditors this time–there’s a reduced statblock that should be a little more handy down at the bottom of the page. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. Many a mage or warrior distinguishes themselves with heroic deeds and great triumphs but an exemplar defines their own path, weaving it with those of others touched by greatness or fate and relying on an abundant spirit that refuses to yield no matter what challenges lay ahead. Other humans often look up to him, granting you a +1 bonus on Charisma-related ability checks he makes against them. The common folk make every effort to accommodate him and avoid his displeasure, and other people of high birth treat Simon as a member of the same social sphere. Trevor was the last surviving member of the Belmont clan, a family who dedicated their lives to fight creatures of darkness commanded by Count Dracula and protect mankind. D&D 5th Edition Your class grants proficiency in certain Weapons, reflecting both the class’s … Simon may convince merchants to sell him goods for a more modest price. Allies able to see Simon gain advantage on saving throws against fear. Ergo, Simon/Trevor MUST have some form of class with turning ability. Senses passive Perception 17 Creatures wearing metal armor take an extra 2d8 fire damage on a hit and have disadvantage on saving throws and ability checks until the start of your next turn. If he succeeds on a DC 12 Charisma check to be recognized, Simon gains advantage on an ability check to determine the final price of an item that costs 50 gp or less. Eureeka’s Castle D&D 5E: Magellan & Slurms, I do not recall any moment in the original Castlevania games where was like “oh this guy is a paladin/religious”, I was deeply disappointed with WotC’s Monster Hunter archetype. If the weapon is not already magical, it becomes magical for the duration. Simon cannot be cowed and the very sight of him lifts the spirits of others. Choose 1: musical instrument x1gaming set x1. Simon knows what herbs and spices are needed in his diet to maximize his body’s natural defenses. Heroic Stand. Change ), You are commenting using your Facebook account. ( Log Out /  Simon’s uplifting reputation is well-known and earns him some small acts of kindness. Condition Immunities frightened Medium humanoid (human), lawful good exemplar 14 A mark remains for 1 minute. Simon Belmont. King Arthur (5e; Monty Python) | Mike Myler, Have Spellbook, Will Travel – Episode 7-2: The Battle of Davenport Part 2 – World Builder Blog, https://castlevania.fandom.com/wiki/Rosary. Hit Points 116 (14d10+28) An undead that fails its saving throw is instantly destroyed if its challenge rating is 2 or below. Artisan's tools x1vehicles land. See more ideas about dnd classes, dnd feats, dnd 5e homebrew. Disguise kitforgery kit. When he has used this feature twice, Simon must finish a long rest before he can use it again. When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not). For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. You said, “I do not recall any moment in the original Castlevania games where was like “oh this guy is a paladin/religious.”. When Simon is wielding his dagger, silver knife, or whip, and another creature hits him with a melee attack, he can use his reaction to add +5 to his AC for that attack, potentially causing the attack to miss him. Simon can spend 2 effort points immediately after killing a fiend, monstrosity, or undead to make a weapon attack against a creature within his reach (or range if he is not wielding a ranged weapon). Greater Paragon (Human). When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not). You may use a melee weapon to attack a target within 5 feet of you. I’ll add in a magic item with some Channel Divinity action. Simon gains immunity to the frightened condition and allies able to see him gain advantage on saving throws against fear. So this project for the 5th edition of D&D is not just a setting, I want it to be a stand-alone game, and my main ingredients are the campaign setting I most love: Ravenloft, the plane I like the most: Innistrad, and one of the aforementioned gaming franchise: Castlevania. Change ), You are commenting using your Twitter account. Feat: Mobility. Simon cannot be cowed and the very sight of him lifts the spirits of others. Lesser Paragon (Human). As a reaction, Simon can spend 2 effort points to gain 14 temporary hit points. Simon refuses to give up even when his body desperately wants to shut down. This weapon deals an … When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he make a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not). If a weapon has the thrown property, you can throw the weapon to make a ranged attack. , posts on Fridays). It could be argued that it is the item itself, but remember that it exists prior to being picked up, and does nothing until then. A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. Simon gains immunity to the frightened condition and allies able to see him gain advantage on saving throws against fear. A weapon or a kind of ammunition might be made from an unusual material. Simon gains a +1d8 bonus to attack and damage rolls made against the marked creature. Simon can spend 1 effort point to take the Dodge action as a bonus action on his turn. Skills Athletics +8, History +6, Insight +7, Perception +7, Persuasion +8, Stealth +7, Survival +7 The. If the target is a fiend or undead, it takes 2d6 radiant damage. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Simon can have as many as 5 marked creatures at once. Lesser Paragon (Human). Simon can spend 1 effort point as a bonus action to mark a fiend, monstrosity, or undead he is able to see. Disguise kitand choose 1: artisan's tools x1gaming set x1. For a more controlled less hands on w dm do a hex/Conjure wizard and ask if you can use your blade to read true names, making the summoning of demons and devils legitimately useful. Challenge 9 (5,000 XP) The mix-and-match approach to creating magic items clashes with both. There is an item that appears in CV1 & CV3 that makes it clear that Simon/Trevor Belmont is either a Holy Warrior (Paladin/Cleric, in D&D terms) or a man of deep faith. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Weapon (longsword), legendary (any chaotic alignment). It also can’t take reactions. Simon can secure an audience with a local noble if he needs to. When Simon is wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon. Fighting Style: Dueling. When you hit an undead with this weapon, the undead takes an extra 3d6 damage of the weapon's type. Medium humanoid (human), lawful good exemplar 14. In contrast, a ranged weapon is used to attack a target at a distance. Select Page. That item is the Rosary (https://castlevania.fandom.com/wiki/Rosary). When he has used this feature twice, Simon must finish a long rest before he can use it again. A turned creature must spend its turns trying to move as far away from Simon as it can, and it can’t willingly move to a space within 30 feet of him. Banished. Hello and welcome to my website! Simon refuses to give up even when his body desperately wants to shut down. When Simon is wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon. However, rumors spread that the Belmont clan practiced black magic attracting evil to them, causing the family to be exiled and excommunicated by the Church, with everything the family owned being razed and destroyed by the people they swore to protect, eventu… I love your stuff! The common folk make every effort to accommodate him and avoid his displeasure, and other people of high birth treat Simon as a member of the same social sphere. As an action, Simon presents his rosary and expends one of this item’s charges. by | Jan 21, 2021 | Uncategorized | Jan 21, 2021 | Uncategorized On a success Simon is given free lodging, drink, and food. ( Log Out /  I also used the Castlevania Wiki for reference and ideas for the class. Holy Water. For the most part everything you find is built as a PC would be built to demonstrate what all you can do with the material inside each campaign setting. Holistic Resilience. Each undead within 30 feet that can see or hear Simon must make a DC 15 Wisdom saving throw.